First of all, I do think that Second Life is fairly user friendly. I must admit that I struggled with using the controls and figuring out all the buttons--but I am still learning and it seems that Second Life is always changing so everyone is on the same page! In regards to our class's participation in Second Life, I think the major suggestion I would have would be for students to either meet in the classroom or in a general location if possible when starting this unit. The reason I struggled was because I got lost or left behind and then I couldn't find the class and got frustrated--etc. it was a never-ending cycle!! That might have been prevented if I would have had a little background on the program.
I did really enjoy both of the videos, they gave me a lot of background information and just made me a little more comfortable with the program. I think that when I use Second Life more I will be more comfortable--of course, that is like anything electronic so that is to be expected. I also think that it is really beneficial. In a school setting I might be a little hesitant to use it since it is so new that kids might get left behind. I think that it would be a great tool to use in a TAG room or even a Special Education class where all of the children are kind of on the same level. My hesitation comes from my experience, I consider myself an average type student and I got completely lost in the computer aspect of the game. My students might be ahead of the curve, but I am afraid that instead of focusing on the actual goal of the lesson. I hope that when I get into Second Life my mind will be changed--at this point in my experience I cannot see a lot of value for the "average" student and the "average" assignment.