Sunday, November 27, 2011

Self Reflections

AHHHHHHHH! I kind of just want to scream and curse and yell and run around, that is how much Second Life frustrates me. It has been one thing after another, BUT I have figured out why I don't like it. 1) I am probably one of the most impatient people on this planet. SL runs beyond slow on my computer, my avatar lags and doesn't move in the right direction and then I get mad and click some more and then it freezes...the cycle never ends. 2) I am not good at it. Plain and simple, I am not good at running the arrows, not good at finding things, not good! :)

As it is 11:30 on Sunday after break, I realize now that this whole thing isn't going to come easy to me. Wish I could rewind and go back to last Sunday when I had an entire week to just relax--maybe I should have been practicing and playing on SL...hindsight is always better right? Well, now that I am playing around I have been improving. I don't know how much the videos helped as much as experimenting. I seriously struggle with the basic step of moving from point a to point b. I don't care that I have to admit this, that's the first step right?! It has been a very frustrating couple of hours though (yes this quest took hours, I'm slow). It took me 20 minutes to find the darn amphitheater, but when I did I ran around that place like it was nobodies business!
See here's the amphitheater! Can I video tape myself running around like a crazy person?

This quest got me to thinking about my personal methods of studying. We have established that I am not good at Second Life, but one of the reasons I am not good at it is because gaming doesn't really interest me. I was going through the motions and doing all of the required things, but not really GETTING into Second Life. I must admit, I do this with many of my classes. I will be student teaching next semester, my brain is LONG gone. So, this in turn got me to thinking about my own students. They could be super interested in the new video game that came out at midnight the night before, and here I am teaching them about Abraham Lincoln--how boring! Just like I am not interested in their fancy new game, they are not interested in my subject--now why would I be disappointed in them. It doesn't seem fair!

After watching some of the videos in the last module I realized that it doesn't have to be all or nothing. I can include gaming and history in one neat little package. The game might not be a quiz show about the Civil War, but it also doesn't have to be Angry Birds. I haven't quite thought about how I will use Second Life in my classes--I can only reflect for so long. BUT I have made a step in the right direction, I am thinking about how frustrated my students might be with me teaching them in boring ways just like I am frustrated with the "ease" of moving my avatar. A simple reflection, frustration, and anger can go a long way:)

I did manage to take some pictures to prove that I am figuring this all out:)

Iowa's Capital has got to be one of the prettiest capital buildings in our country. I saw it on Friday in person and was just amazed and being a future social studies teacher I had to take a picture of it in Second Life.

1 comment:

  1. Sounds like you had an "Ah-Hah!" moment.

    Good for you. No, it doesn't need to be an all or nothing situation. You use what best creates the optimal learning environment for you and your students.